MW4 DMZ Underground Propaganda Store Room Key
Unconfirmed: reported by the DMZ Codex fan database, read 24 October 2026. Check the grid on the key’s own description in game.
The MW4 DMZ Underground Propaganda Store Room key reportedly opens a storeroom in the Re-Education Center’s underground utility corridors; not the ground-floor annex, in Deadtown, grid B6. Only one source has reported it so far, so treat this page as a lead until a second source or a matching player report agrees.
| Reported grid | B6 |
|---|---|
| Area | Deadtown (Southwest Hajin, former North Korean territory) |
| Reportedly opens | A storeroom in the Re-Education Center’s underground utility corridors; not the ground-floor annex |
| Rarity | Rare (reported) |
| How to get it | Not reported yet. Keys drop as loot in containers, and Lieutenants can drop the key to their own room. |
| Area threat | Up to Medium (Deadtown, official rating) |
| Status | Unconfirmed, one source |
Where the Underground Propaganda Store Room is
An emptied North Korean farm town taken over by the military, with two Re-Education Centers in the middle, a sewer network underneath and rivers on its northwest and east sides.
The report places the Underground Propaganda Store Room door in Deadtown at grid B6: a storeroom in the Re-Education Center’s underground utility corridors; not the ground-floor annex. Our MW4 DMZ map marks Deadtown itself, not this door, because the door has not been confirmed. Our grid overlay is approximate, and some reported grids fall outside it, so trust the grid printed on the key in your backpack.
Before you go to Deadtown
- Deadtown is rated up to Medium threat by Activision. A duo or a careful solo run is realistic, but expect other squads drawn to the same loot.
- Good first-deployment area: Low threat outside, Medium only in the Re-Education Centers.
- Two Gas Stations, one at each end of town, for refuelling vehicles.
Help confirm the Underground Propaganda Store Room
Opened this door? Send a screenshot of the key description with its grid, plus one of the door or the room. Two matching reports move the key to the confirmed list, with a map marker and your nickname in the update log.